Science Fiction & Fantasy

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The Lathe of HeavenCompare priceOrder
Fire & Blood: 300 Years Before A Game of Thrones (A Targaryen History) (A Song of Ice and Fire)Fire & Blood: 300 Years Before A Game of Thrones…
The thrilling history of the Targaryens comes to life in this masterly work by the author of A Song of Ice and Fire, the inspiration for HBO’s Game of Thrones. Centuries before the events of A Game of Thrones, House Targaryen—the only family of dragonlords to survive the Doom of Valyria—took up residence on Dragonstone. Fire & Blood begins their tale with the legendary Aegon the Conqueror, creator of the Iron Throne, and goes on to recount the generations of Targaryens who fought to hold that iconic seat, all the way up to the civil war that nearly tore their dynasty apart. What really happened during the Dance of the Dragons? Why was it so deadly to visit Valyria after the Doom? What were Maegor the Cruel’s worst crimes? What was it like in Westeros when dragons ruled the skies? These are but a few of the questions answered in this essential chronicle, as related by a learned maester of the Citadel and featuring more than eighty all-new black-and-white illustrations by artist Doug Wheatley. Readers have glimpsed small parts of this narrative in such volumes as The World of Ice & Fire, but now, for the first time, the full tapestry of Targaryen history is revealed. With all the scope and grandeur of Gibbon’s The History of the Decline and Fall of the Roman Empire, Fire & Blood is the the first volume of the definitive two-part history of the Targaryens, giving readers a whole new appreciation for the dynamic, often bloody, and always fascinating history of Westeros.
from Martin, George R. R., ISBN: 9781524796280
List price $ 35.00
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Good OmensCompare priceOrder
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Fantasy

The Lathe of HeavenCompare priceOrder
Fire & Blood: 300 Years Before A Game of Thrones (A Targaryen History) (A Song of Ice and Fire)Fire & Blood: 300 Years Before A Game of Thrones…
The thrilling history of the Targaryens comes to life in this masterly work by the author of A Song of Ice and Fire, the inspiration for HBO’s Game of Thrones. Centuries before the events of A Game of Thrones, House Targaryen—the only family of dragonlords to survive the Doom of Valyria—took up residence on Dragonstone. Fire & Blood begins their tale with the legendary Aegon the Conqueror, creator of the Iron Throne, and goes on to recount the generations of Targaryens who fought to hold that iconic seat, all the way up to the civil war that nearly tore their dynasty apart. What really happened during the Dance of the Dragons? Why was it so deadly to visit Valyria after the Doom? What were Maegor the Cruel’s worst crimes? What was it like in Westeros when dragons ruled the skies? These are but a few of the questions answered in this essential chronicle, as related by a learned maester of the Citadel and featuring more than eighty all-new black-and-white illustrations by artist Doug Wheatley. Readers have glimpsed small parts of this narrative in such volumes as The World of Ice & Fire, but now, for the first time, the full tapestry of Targaryen history is revealed. With all the scope and grandeur of Gibbon’s The History of the Decline and Fall of the Roman Empire, Fire & Blood is the the first volume of the definitive two-part history of the Targaryens, giving readers a whole new appreciation for the dynamic, often bloody, and always fascinating history of Westeros.
from Martin, George R. R., ISBN: 9781524796280
List price $ 35.00
New from $ 20.75¹
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Gaming

Player's Handbook (Dungeons & Dragons)Player's Handbook (Dungeons & Dragons)
 Everything a player needs to create heroic characters for the world’s greatest roleplaying game The Player’s Handbook® is the essential reference for every Dungeons & Dragons® roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
from Wizards RPG Team, ISBN: 9780786965601
List price $ 49.95
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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) (D&D Core Rulebook)Dungeons & Dragons Dungeon Master's Guide (Core…
Everything a Dungeon Master needs to weave legendary stories for the world’s greatest roleplaying game The Dungeon Master’s Guide provides the inspiration and the guidance you need to spark your imagination and create worlds of adventure for your players to explore and enjoy. Inside you’ll find world-building tools, tips and tricks for creating memorable dungeons and adventures, optional game rules, hundreds of classic D&D magic items, and much more!   • The third of three core rulebooks, this book contains tools a Dungeon Master needs to provide captivating stories and game play.    • An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game’s experts.    • Created as part of a massive public playtest involving more than 170,000 fans of the game.
from Wizards RPG Team, ISBN: 9780786965625
List price $ 49.95
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Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game) (D&D Core Rulebook)Dungeons & Dragons Monster Manual (Core…
A menagerie of deadly monsters for the world’s greatest roleplaying game The Monster Manual presents a horde of classic Dungeons & Dragons creatures, including dragons, giants, mind flayers, and beholders–a monstrous feast for Dungeon Masters ready to challenge their players and populate their adventures. The monsters contained herein are culled from the D&D game’s illustrious history, with easy-to-use game statistics and thrilling stories to feed your imagination. The leader in providing contemporary fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as analog. This newest edition draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. • The second of three core rulebooks, this book details all manner of creatures that characters might encounter over the course of their adventures. • An essential resource for Dungeon Masters to use in populating any type of challenge they might contrive for their players. • Created as part of a massive public playtest involving more than 170,000 fans of the game.
from Wizards RPG Team, ISBN: 9780786965618
List price $ 49.95
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Science Fiction

The Lathe of HeavenCompare priceOrder
ArtemisCompare priceOrder

Writing

Blank Comic Book: Variety of Templates, 2-9 panel layouts, draw your own ComicsBlank Comic Book: Variety of Templates, 2-9…
Draw your own Comics with this Blank Comic Book. This Blank Comic book has:110 pages of Variety of panel action layout templates ranging from 2 panels to 9 panel layouts. Good Quality white paper.Size 8.5 x11 (large). High quality Matte cover.Perfect for sketching and drawing Comic strips.Suitable for students, artists, teens, kids and adults.
from Books, Comic Drawing, ISBN: 9781544237541
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Blank Comic Book (Draw Your Own Comics): A Large Notebook and Sketchbook for Kids and Adults to Draw Comics and JournalBlank Comic Book (Draw Your Own Comics): A Large…
2017 GIFT IDEAS | ART BOOKS FOR KIDS | BLANK COMIC BOOKS Unleash your inner creativity in this blank comic book journal that is perfect for both kids and adults! This high quality journal comes with over 100 pages of blank comic book scenes ready for you to fill. The paper is high quality 60# grade and is printed on a fun matte cover. This also serves as the perfect holiday gift or a fun white elephant present. Grab one for yourself or a few for friends!
from Reads, Lux, ISBN: 9781981816828
List price $ 5.99
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The Story Pirates Present: Stuck in the Stone AgeThe Story Pirates Present: Stuck in the Stone Age
Tom Edison (no, not that Tom Edison) is a hopeful janitor who dreams of becoming a scientist—and Dr. Morice is a shy scientist who dreams of making friends. When an accident at the lab sends them back in time to the stone age, Tom and Dr. Morice must work together to face down cavemen, saber-tooth tigers, and other B.C. hazards, with only one problem: Tom isn’t very good at science, and Dr. Morice isn’t very good with people.A laugh-out-loud time-travel adventure, Stuck in the Stone Age is the first in a series of novels that double as an introduction to the basics of creative writing. With the help of Story Pirate Captain Rolo Vincent and the Story Creation Zone, kids can use this kid-generated sci-fi comedy as inspiration to create their OWN great stories!
from Story Pirates, ISBN: 9781635650891
List price $ 13.99
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